FAQ
Please check the lower FAQ Section if you encounter any problem.
For additional help, visit our Discord Server
DEERISLE PUBLIC BUILD
The public stable build of deerisle can be found on Steam here:
https://steamcommunity.com/workshop/filedetails/?id=1602372402
It contains the latest most stable content of the map and is recommended for public game servers. The mission files and public licence can be found here:
https://deerisle-wiki.jimdosite.com/download-und-licence/
DEERISLE EXPERIMENTAL BUILD
The experimentaldev-build is the latest internal developer version of the map with the latest content. This version is more buggy or unfinised in certain areas. You wont get any support or help when using the EXP DevBuild of Deerisle. It's not recommended for a stable public server. Use on your own risk*.
MISSING LOOT
Be sure to always use ALL of the latest missionfiles. If you don't update these files or skip some of them while updating, you will have missing loot at new locations. Changing or replacing those files also needs a reinitialisation of the CentralEconomy. So always delete your \storage\ folder of your mission folder before restarting server.
FLOATING LOOT
The server your are playing on has an old storage folder left after an update (not wiped) or is using an old mission file with old Loot positions. Delete loot files in your servers \storage\ folder and use new mapgroupproto.xml files from deerisle mission files to initialize the correct loot spawns.
PLAYERS ARE SPAWNING UNDER THE MAP or
SPAWNING IN CHERNARUS
If players spawn under the map (underground), most of the time the Player (GameClient) did load Chernarous instead of DeerIsle map. Check your startup parameters if you correctly start DayZ with DeerIsle as a mod or use DZSA (this should assign the map autom.)
WRONG PLAYER SPAWNPOINTS
After replacing or changing values in cfgplayerspawnpoints.xml (this file tells the game where players can spawn), always delete the spawnpoints.bin file in your \storage\ folder of your mission (Server) to reinit the new spawnpoints. Otherwise DayZ will stick to the old ones.
NO INTERACTION WITH DOORS
If you can't open or close doors, you have a version mismatch between your GameClient <> Serverfiles. Restart Steam Client to force new download of map. In some cases you need to "ReSubscribe" (Unsubscribe map -> Restart Steam -> Subscribe).
PROBLEMS WITH WEATHER
You changed some weather settings in init.c but dont see any difference ingame!?: As soon server starts up it reads the settings from init.c and stores them into your \storage folder. As long this folder exists, the server always will read the settings out of the savefiles and NOT out of the init.c - Conclusion: if you change settings in init.c, delete \storge folder to let the engine initialize the weather with the settings out of init.c and not the saved ones.
HOW TO USE "DayZED" (WITH OTHER MAPS)
Intentionally DayZED was coded for helping developing Deerisle. But you can also use it for Chernarus or other maps. DayZED must be run out of your mission folder (exp: empty.deerisle\). Things you have to do if you want to use it with another map:
- Replace the included "map.png" file with a corresponding image from your desired map. The map.png must be 4096*4096 in size.
- On the "Map" Tab, change the "Map Side Length" value to the size of your map in km.
HOW TO SETUP "PINKIE FOOD VAN"
The PFV is a custom dynamic event - like the heli crash sites - but instead spawning food.
The van randomly appears at some spots on DeerIsle.
The baseconfiguration can be found in your mapgroupproto.xml.
Look for "Land_jmc_van_pinkies".
Initially it comes up with the following usage assignments:
<usage name="Village" />
<usage name="Town" />
<usage name="Military" />
<usage name="Hunting" />
<usage name="Police" />
<usage name="Industrial" />
<usage name="Coast" />
linked to the following category:
<category name="food" />
So if you want to spawn/modify loot at the van you have to use the "DeLoot" Flag (= Dynamic Event) on your selected food type.
K-MUC (Katahdin Military Underground Complex)
Deerisle has some kind of "Endgame/Raid" Area: KMUC (at the top of Mt. Katahdin).
Basic Setup:
If you dont use deerisle vanilla mission files, be sure to include the "jmc_keycard" from it into your types.xml to let the needed keycard for the security door spawn.
After run the server for the first time with this update, you will find a new \Deerilse Folder in your Servers profile Folder. There you will find the "SecurityDoorConfig.json" where you can edit/setup the following stuff:
- DOOR_OPEN_COOLDOWN: The time (in sec) until the door opens after the keycard has been insert
- DOOR_CLOSE_COOLDOWN: The time (in sec) until the door closes again KEY_CARD_DAMAGE_ON_USE: How often the keycard should be usable. Set to 100 for a One-Time-Usage.
- SIREN_DOORCLOSING_WARNING_DELAY: "Warning of closing door again" - How long (in sec) before door closes?
- ZOMBIE_SPAWNPOINTS: All possible AI Spawnpoints within KMUC (~250 in vanilla setup) ZOMBIE_CLASSNAMES: All possible AIs Classes which can spawn
- MIN_ZOMBIE_COUNT: Min amount of AIs spawning in
- MAX_ZOMBIE_COUNT: Max amount of AIs spawning in KMUC LAST_DOOR_STATE_OPEN: Var for storage last door state
- SAVE_DOOR_STATE: Save Door state on serverrestart?
Example of vanilla .json setup:
door_open_cooldown = 300; // Open Door after 5 min (after keycard has been insered) int door_close_cooldown = 5400; // Close Door after 90min in "open state" float key_card_damage_on_use = 100; // damage keycard completely after 1 single use int siren_doorclosing_warning_delay = 300; // 5 min before door closes, start alarm again
Loot:
All loot (types) you want to spawn in KMUC must be assigned to: TIER 7
Within KMUC you will find different kinds of
a) "SKELETONS" (GroupName: Land_jmc_skeleton_*)
b) "MILITARY LOOT CASES" (GroupName: Land_jmc_militarycase_*)
as sources for spawning loot. Those 2 Groups can be found/edited in the latest mapgroupproto.xml* file in the deerisle mission folder if you want to have other categories of loot spawning.
You must also use the latest mapgrouppos.xml** file from mission folder to let loot spawn at the given spawnpoints.
*mapgroupproto.xml:
This file tells the engine which types (items) can spawn at which objects.
**mapgrouppos.xml:
This file tells the engine where to find the configured objects (from mapgroupproto.xml) ingame on the deerisle map.
* Warning: The exp-build https://steamcommunity.com/sharedfiles/filedetails/?id=1750506510) is the latest internal developer version of the map with the latest content. This version is more buggy or unfinised in certain areas. You wont get any support or help when using the EXP DevBuild of Deerisle. It's not recommended for a stable public server. Use on your own risk. BY DOWNLOADING AND USING THE EXPERIMENTAL BUILD YOU AGREE TO THE FOLLOWING TERMS - VALID FROM NOV/01/2020: You are not allowed to edit or modify any content of the DeerIsle .PBO files. You are not allowed to repack any content or data of the map or its content in any way to another package. You are not allowed to reupload the map or its content to any platform (except your deerisle game server.) You are allowed to ADD custom content via 3rd party Mods/Tools on the map for your private server. Note: You may not repack those changes (see 2 & 3)! You not allowed to REMOVE any vanilla content via 3rd party Mods/Tools from the map for your private server. WARNING: The Experimental Builds are not recommended for a public server usage due to stability: More glitches and more bugs due to the amount of new added and untested content, players can abuse. Experimental also does not get any official support. Also we use it to test out new stuff which you maybe not like or can break some other stuff. Due to unannounced and sudden updates/hotfixes, there is a big chance of sudden wipes you have to live with. Use it at your own risk. REMEMBER: Those are internal dev versions & just a "preview" version which offers NO STABLE FEATURES. You are not allowed to use DeerIsle on a server which breaks BI monetarisation rules as listed here: https://www.bohemia.net/monetization/faq#!#c3 . Servers breaking those rules will get blacklisted without any further warning.