DayZED is a tool which I coded for myselfe while modding on the map - to make some things just easier and quicker. Its main purpose is to do massive database changes at once with just a few clicks -> Aka "Loot Editor" of the typex.xml. All other functions/tools within it are very basic and not recommended for "pro editing". DayZED only offers tools which i needed at a special point while modding Deerisle - which i am willing to share. I just added stuff what I've needed. Its available for Deerisle-Patreons:
Installation:
- Download latest Version from Patreon
- Extract all files into your mission folder (\yourdayzserver\missions\empty.deerisle)
- Do a backup of your mission folder!
- Start DayZED
Known issues:
Please keep in mind, its a very early and maybe buggy version. Some core features like deleting player- or eventspawns are still missing and will come in future updates. You can also use DayZED for editing Chernarus. Check FAQ Section on how to set it up for other maps.
In most cases you have to to some <FIX FIRST> tasks when starting DayZED the first time. Just follow the instructions and remove the the labeled lines from the XML file.
Tutorial - 1
Task: Assign all M18 grenades to Tier 10:
- Select <explosives> on the left filter (Tab: Types/Search)
- Select all M18 grenades with Mousedrag or holding STRG
- Select <Tier10> under <Value>
- Hit <Set> Button to assign
- Save changes
Tutorial - 2
Task: Set all Optics to a Nominal Value "5"
(Nominal Value: The DayZ Economy Engine tries to spawn 5x of every Item)
- Search for "Optic" in Search/Name Filter
- Multiselect all Items with Mousedrag or holding STRG
- Assign new Nominal Value (5)
- Save changes
Tutorial - 3
Task: Draw/Setup new Playerspawnpoints
- Change to <Map> Tab
- Enable drawing Playerspawns
- Click into the map to create new Playerspawnpoint (=green circle)
- Save changes
Tutorial - 4
Task: Draw/Setup new Helicrashsites
- Change to <Eventspawns> Tab
- Select <StaticHeliCrash> Event
- Change to <Map> Tab
- Enable drawing Eventspawns
- Click into the map to create new Event (=red circle)
- Save changes
Tutorial - 5
Task: Create a new (basic) recipe
- Change to <TYPES> Tab
- Within <TYPES> click on <RECIPE> Tab
- Give the recipe a new name
- Select (enable) Ingredient(s) 1
- Double click on Typeslist for Ingredient(s) 1
- Repeat (4) & (5) for Ingredient(s) 2
- Select (enable) Result(s)
- Double click on Typeslist for Result(s)
- Generate Recipe
- Save Script into new file.
- Add (register) Recipe in pluginrecipesmanagerbase.c
For more or detailed information on how recipes work , or generating a .PBO ("packing") in dayz, please visit DayZ Modders Discord. Also check Dayz Scripts\4_world\classes\recipes\recipes for more samples.